G4MERz Group
Would you like to react to this message? Create an account in a few clicks or log in to continue.

CS:GO HitBoxes Update

4 posters

Go down

CS:GO HitBoxes Update Empty CS:GO HitBoxes Update

Post by G4MER Tue Mar 20, 2012 7:34 pm

http://blog.counter-strike.net/index.php/2012/03/hitboxes/

Check out that blog entry for CS:GO and the new hitbox fix.
G4MER
G4MER
Admin
Admin

Posts : 135
Join date : 2012-02-24
Age : 53
Location : Texas

https://g4merz.forumotion.com

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by Kitsuni Tue Mar 20, 2012 9:47 pm

STILL NOT GOOD ENOUGH VALVE! They need to develop their engine enough to as where the hitboxes take the EXACT shape of the model. "BUT I SHOT YOUR NOSE OFF COME ON!"
Kitsuni
Kitsuni
Member
Member

Posts : 38
Join date : 2012-02-25
Age : 35
Location : Lunar Sub-Surface

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by G4MER Wed Mar 21, 2012 12:24 am

I think the hit boxes should also reflect real world difficulty. In the Police Academy we are taught that the only place to get a kill shot is a small window that encompasses the eyes and nose region of the face. We practice this 2 shots to the torso and 1 to the head over and over so that it should become instinctive.

I would also like the ability to look down sights in the game, at least the pistols as an alternate fire mode for them.

Studies have proven that most fire fights between police and another gunman happen between 5 to 20 feet, and most of the time no one is ever hit. The Police officer who has been training and keeping his skills sharp tend to kill the suspect who is shooting at them 9 outta 10 times.

These are all factors I don't ever see in the game. but alas it is just that a game, we cant expect realism can we?
G4MER
G4MER
Admin
Admin

Posts : 135
Join date : 2012-02-24
Age : 53
Location : Texas

https://g4merz.forumotion.com

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by FatBat Wed Mar 21, 2012 11:17 am

I think there is also alot of screw ups with weapon recoil and accuracy. Also damage done by said weapons. Because ak and m4 within 300 meters are about the same. Also you having a 45 cal pistol and subgun does not mean they should feed off the same ammo count. I also thought they really fucked up the armor. The armor should go down faster than the health till the armor is depleted. It would make a 4 or 5 min game possible. but hey that is just me.
FatBat
FatBat
Member
Member

Posts : 61
Join date : 2012-02-24
Age : 34
Location : St.Charles Mo

https://www.facebook.com/profile.php?id=1418566963

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by Kitsuni Wed Mar 21, 2012 2:30 pm

Also only make where the armor is located deplete it. You're not going to have knee armor.. then again come of the CT's might but still..


BAD ENGRISH BAD!
Kitsuni
Kitsuni
Member
Member

Posts : 38
Join date : 2012-02-25
Age : 35
Location : Lunar Sub-Surface

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by FatBat Wed Mar 21, 2012 5:28 pm

I was talking in generalities kit lol
FatBat
FatBat
Member
Member

Posts : 61
Join date : 2012-02-24
Age : 34
Location : St.Charles Mo

https://www.facebook.com/profile.php?id=1418566963

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by CaNiNYC Sun Mar 25, 2012 3:57 pm

This sounds interesting. Better hit box = more fun.
CaNiNYC
CaNiNYC
Member
Member

Posts : 11
Join date : 2012-02-24
Age : 32
Location : Brooklyn

Back to top Go down

CS:GO HitBoxes Update Empty Re: CS:GO HitBoxes Update

Post by Sponsored content


Sponsored content


Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum