CS:GO HitBoxes Update
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CS:GO HitBoxes Update
http://blog.counter-strike.net/index.php/2012/03/hitboxes/
Check out that blog entry for CS:GO and the new hitbox fix.
Check out that blog entry for CS:GO and the new hitbox fix.
Re: CS:GO HitBoxes Update
STILL NOT GOOD ENOUGH VALVE! They need to develop their engine enough to as where the hitboxes take the EXACT shape of the model. "BUT I SHOT YOUR NOSE OFF COME ON!"
Kitsuni- Member
- Posts : 38
Join date : 2012-02-25
Age : 35
Location : Lunar Sub-Surface
Re: CS:GO HitBoxes Update
I think the hit boxes should also reflect real world difficulty. In the Police Academy we are taught that the only place to get a kill shot is a small window that encompasses the eyes and nose region of the face. We practice this 2 shots to the torso and 1 to the head over and over so that it should become instinctive.
I would also like the ability to look down sights in the game, at least the pistols as an alternate fire mode for them.
Studies have proven that most fire fights between police and another gunman happen between 5 to 20 feet, and most of the time no one is ever hit. The Police officer who has been training and keeping his skills sharp tend to kill the suspect who is shooting at them 9 outta 10 times.
These are all factors I don't ever see in the game. but alas it is just that a game, we cant expect realism can we?
I would also like the ability to look down sights in the game, at least the pistols as an alternate fire mode for them.
Studies have proven that most fire fights between police and another gunman happen between 5 to 20 feet, and most of the time no one is ever hit. The Police officer who has been training and keeping his skills sharp tend to kill the suspect who is shooting at them 9 outta 10 times.
These are all factors I don't ever see in the game. but alas it is just that a game, we cant expect realism can we?
Re: CS:GO HitBoxes Update
I think there is also alot of screw ups with weapon recoil and accuracy. Also damage done by said weapons. Because ak and m4 within 300 meters are about the same. Also you having a 45 cal pistol and subgun does not mean they should feed off the same ammo count. I also thought they really fucked up the armor. The armor should go down faster than the health till the armor is depleted. It would make a 4 or 5 min game possible. but hey that is just me.
Re: CS:GO HitBoxes Update
Also only make where the armor is located deplete it. You're not going to have knee armor.. then again come of the CT's might but still..
BAD ENGRISH BAD!
BAD ENGRISH BAD!
Kitsuni- Member
- Posts : 38
Join date : 2012-02-25
Age : 35
Location : Lunar Sub-Surface
Re: CS:GO HitBoxes Update
This sounds interesting. Better hit box = more fun.
CaNiNYC- Member
- Posts : 11
Join date : 2012-02-24
Age : 32
Location : Brooklyn
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